as per wizards CS answers, sneak attack dice are maxed when a crit happens, I came across it when searching for rules for push and charging
push: as long as
each square moves the enemy farther from the target, it can be moved in any way as long as there is line of effect. I'd still like to see an answer from CS on this .
charging:
http://forums.gleemax.com/showthread.php?t=1072708Question:
Charge (p.287 PHB) says "you must move directly to the nearest square from which you can attack the enemy." There's two different opinions on what that means on the forums. Either:
a) When you charge an opponent it similar to if the opponent were Pulling you toward it (p.285). That is, each square you move must bring you nearer to the creature. If this is the case, then you can zig zag around obstacles a bit while you charge, provided every square you move is one square closer to the target;
or
b) You have to trace an imaginary straight line between you and the target and follow that line as closely as possible. (Note though that the charge description does not mention requiring line of sight or line of effect. However some people are reading "directly" to mean "in a straight line".) Interpreting it this way would prohibit charging around obstacles or corners, and it also begs the question of how you properly follow a straight line on a square grid map if the line is at an odd angle.
I can't seem to find any examples or diagrams of charging in the PHB to refer to. What's the official stance on 4th edition charging? It is like a monster pulling you, or is it that you follow an imaginary line between squares?
Answer:
You do not have to charge in a straight line, but you do have to charge to the nearest square from which you can make the attack.
You do have to be able to see the target you are charging.
Joe
Customer Service Representative
Wizards of the Coast