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Incandescent
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« Reply #4 on: April 05, 2011, 09:51:42 PM » |
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Info on the start of the Yuan-ti conflict is a little sketchy from the sources you have access to. Near as any one can tell they may have taken exception to recent development in the area and the taking back of territory lost to Minya after the spell plague. But it's not like anyone is interested in having a polite conversation with snake people that are pissed off and rampaging through the jungle. It could also be that the Yuan-ti finally had built up enough of a force that they felt they could take territory from Minya, driving them entirely from the jungle, and the recent expansion in the area just came at a poor time. If you want more info you are more than welcome to venture into the jungle, find one of their temples and see if they'll tell you, last group that tried that hasn't been heard from since.
Opinions on the Order of the Crystal Mind vary depending on who you ask. The man on the street thinks they are good people actually doing something to make things better. The merchants are split, on one hand it's safer to ship goods, on the other hand they did take a shot at them. The Sultan of Noph is not a fan, but respects the work that they do, the other sultans feel very similarly and are keeping a close eye on the upstarts lest they rock the boat too much. The other religious sects think they are something spawned from the nine hells, the abyss, the far realm, or some combination there of, they might be biased/bitter though. The problem is that they have burst onto the scene in such a short time no one has really had a chance to properly size them up and to collect any dirt on them. Those that have tried have found them to be so squeaky clean they can only conclude that something must be up as no one is that "Good" without being up to something.
As far as the evidence goes, some of it was confessions from prisoners taken, some was from documents found, some was eye witness reports of deals going down. All of the evidence was examined with every possible technique magical and mundane to verify it was indeed genuine. Even so there are some people that think some of the evidence was too good to be true, and that if a cover up of this scale was going on for a long period of time that previous raids by adventurers or the town guard/army would have turned something up. But that's the only flaw that could be found, it was like the perfect storm of how to discredit most of the major power players in one neat little package was dropped right into the order's lap.
Laws: Becoming a slave happens in one of two ways: a.) you are unable to pay your debt to someone and are sold into slavery for a period of time as determined by the courts based on the size of the debt and any special skills you may have, b.) you are sold into slavery by your legal guardian or you sell yourself into slavery, normally more common amongst the lower class where there is no other option available and money is needed. There are rumors of option c.) get completely wasted in the wrong bar and wake up a slave, but proof of this is hard to find.
As certified adventurers from Eideburgh you have certain diplomatic privileges: 1.) You can't be sentenced to slavery, instead any assets on you would be ceased by the courts and you would be deported. Return to the Caliphate of Minya would be possible upon paying any remaining debt off at one of their embassies. Normally they are nice and leave you with a set of mundane gear so you can get back to adventuring and have a hope of earning some coin to pay off the rest of your debt. You can still choose to willingly sell yourself into slavery, use of this option is left up to the adventurer in question. 2.) You are allowed to carry all your toys with you without them being peace bound or needing to detail just how many people you can kill with the power of your mind in 60 seconds. You are still responsible for not using them on the population unless attacked first, even then collateral damage is not acceptable and striking to subdue is preferred as it makes interrogation by the guards much cheaper for all involved (speak with dead rituals don't exactly grow on trees). You will likely still have a couple of guards assigned to follow you around the major cities to ensure you don't get into too much trouble with all the firepower you have, they try to be subtle about it, it's their job don't give them too hard a time about it, they'll go away after a while. You may also pick up a contingent of spies for the various merchants/nobles depending on how interesting you are, they are more subtle than the guards, you don't have to go easy on them, they go away when you are no longer interesting. 3.) You may request a meeting with the local sultan to discuss concerns or issues your activities in their territories may have/will raise. In theory you may also request an audience with the Caliph, but you'd better have a good reason for doing so (also strongly recommended that you have gone through the local Sultan and the Sultan of Noph, if not the same person, first).
Otherwise the only other advice that the adventurer's guild has on visiting Minya is to be aware that while Eideburgh is more of a might makes right kind of place, Minya is more of a coin/blackmail/favors makes right place.
Akram Kareem, Leily's father, has heard of your recovery of an airship. He has offered to pay for the entire retrofit and repair if you can get it down to Noph. He has purchased a small crystal which should allow you to get it there without worry of it falling out of the sky and had it teleported to your mercenaries at the ariship. The mercenaries have fit it into the ship and are on their way to pick you up, initial reports are that while it's flying with the new crystal, it handles like a stubborn mule and goes about as fast as a river barge against the current. They aren't sure how much of that is the cargo they are hauling (dragon eel bits + sharks) and how much is an under powered crystal. though it is agreed that it is better than walking as they can run it 24/7 to make up extra time.
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